Network Game | 12/02/2022

Created in a team of 2, in this university assignment we had to create a multiplayer turn based game in C++ with a client-server architecture.

Deep Dive video into my thought process behind the code. You can check out a purely gameplay video here.

This project was a challenge due to the complexity of working with networking and the scope of the task attempted - but I am proud with the result! I used the lessons I learned while making the NotMario project to improve the quality and structure of my codebase.

This project also includes my custom wrapper around ASGE (the game framwwork we used), which takes inspiration from engines like Unity and Godot.

You can view the project in its entirety here on GitHub.